Freakonomics Radio

Podbit · Freakonomics Radio

675. Has the New York Times Become a Games Company?

Explore episode May 15, 2026

Where this was said

Jonathan Knight: The R&D Lab, Game Testing, and the Failure of Digits

At 39:30 · chapter starts 37:00

Jonathan Knight came to the Times not through journalism but through gaming — FarmVille, Words with Friends, and a career-long affection for casual games. He describes the games R&D lab he helped build: a protected creative space where new game ideas can come from anywhere, inside or outside the games team. The lab is designed to nurture ideas before they're subjected to market pressures. Knight provides a candid failure case: Digits, a math-based puzzle that Dubner actually liked but that struggled to find an audience. They tried bringing it back a second time. It still didn't work. 'People are scared of math,' Knight concludes, and the game is now shelved. The failure illustrates that even a well-designed game can't overcome audience psychology.

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