My First Million

Podbit · My First Million

Brainstorming business ideas with a billion-dollar founder

Explore episode Jul 10, 2026
Business
The Origin Story of FarmVille

Brainstorming business ideas with a billion-dollar founder · Jul 10, 2026 Business

No one at Zynga would build a farm simulation game. It wasn't cool. Pincus didn't care — he had a farm fantasy and four sisters. He assembled a tiny team in an alcove outside his office, built it in six weeks, and launched without marketing. One million installs per day by the end of week one.

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The story of FarmVille

At 1:13:33 · chapter starts 1:11:11

This is the episode's most cinematic chapter. Pincus could not get a single Zynga employee to build FarmVille — game developers wanted CoasterVille and Cafe World, not a farm simulation. Farm simulations had never worked. Pincus didn't care: he had a farm fantasy (Pinkus Valley Ranch, vegetables served at Chez Panisse), four sisters, and a conviction that middle-aged women wanted a game they could ignore. He acquired a small, failed Flash gaming company for its four engineers, put them in an alcove outside his office, and built FarmVille in six weeks. The competing product, Farm Town, had doubled its acquisition price from $40 million to $80 million. Pincus declined, told his team to launch, and on a Sunday they turned on FarmVille. The first day: 171,000 installs with no marketing. By the end of week one: 1 million installs per day, still no marketing. Within three to four weeks, FarmVille had passed Farm Town's 4 million DAUs. The game peaked at 30 to 32 million DAUs, with 15 to 20 percent of all Facebook users having played it. FarmVille 2 later generated over a billion dollars in revenue — at a time when no one believed a casual game could do it. Pincus tried to tell Fidelity that $3 million a day would become the new benchmark for a good game. Nobody believed him.

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