Freakonomics Radio

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675. Has the New York Times Become a Games Company?

Explore episode May 15, 2026

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Games, News, and the Solar System Strategy

At 33:57 · chapter starts 33:10

Dubner offers a provocateur's hypothesis: if Wordle disappeared tomorrow, readers would storm the barricades, but if the Times stopped covering geopolitics, fewer people would notice. Hardiman disagrees firmly — 'I think you're really wrong' — and invokes the solar system analogy that defines the Times' internal strategy: news is the sun, giving light and permission to everything else. Games attract tens of millions of daily players and bring new readers into contact with the Times' journalism, creating a flywheel. But games don't generate the audience, engagement, or revenue that news does. Hardiman also addresses a journalist friend's complaint — that there's more 'pop' attached to games than to serious reporting — calling it a privilege to ensure that games revenue cycles back into the newsroom first. The Times is targeting 15 million subscribers by 2027; it currently stands at nearly 13 million.

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