Freakonomics Radio

Snapshot · Freakonomics Radio

675. Has the New York Times Become a Games Company?

Explore episode May 15, 2026

Where this was said

Wordle's Impact and the Science of Game Retention

At 46:19 · chapter starts 43:20

Knight is careful to say that NYT Games was already growing before Wordle arrived — the acquisition was an accelerant, not the engine. The key metrics the team watches are day-1, day-7, and day-30 retention: what percentage of new users come back tomorrow, next week, next month? These numbers predict growth and longevity better than any other signal. New games are tested in Canada, geo-locked to the web, and surfaced through the Wordle hamburger menu so they reach a real but contained audience without running away from the team. Games that can't move retention even after solve-rate improvements are cut. Wordle's secret: a 90%-plus solve rate. Players feel accomplished, and they come back. Connections, by contrast, has a volatile solve rate — often low — but excellent retention because even failing is satisfying.

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