Freakonomics Radio

Snapshot · Freakonomics Radio

675. Has the New York Times Become a Games Company?

Explore episode May 15, 2026

Where this was said

FarmVille's Rise and Fall: A Warning for the NYT

At 52:50 · chapter starts 51:20

With the NYT's games success attracting imitators — the New Yorker, the Atlantic, and others have launched their own game divisions — Dubner presses on whether this is a durable business or a fad. Zimmerman provides historical context: FarmVille had 83 million monthly players in 2010 and generated 12% of Facebook's revenue at its 2012 IPO. Then player fatigue killed it almost overnight. The pattern repeats in gaming: a new platform or revenue model gets so intense that players reject it and move on. Knight, who ran FarmVille at Zynga, pushes back from inside the Times: Wordle has shown 'incredible resilience,' and the desire for people to associate the Times brand with quality puzzles is built to last. The answer isn't to chase the trend — it's to keep innovating with new puzzles that re-engage existing subscribers and attract new audiences.

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