GameStop CEO Ryan Cohen's $56B Plan to Take Over eBay

GameStop CEO Ryan Cohen's $56B Plan to Take Over eBay

GameStop CEO Ryan Cohen is putting $500M of his own money into a $56B hostile bid for eBay — and plans to build a digital in-game collectibles marketplace that nobody else has dared to create.

Jun 23, 2026 1:03:03 Difficulty: Intermediate Played

TL;DR

Ryan Cohen, CEO of GameStop, joins David Friedberg to discuss his journey building Chewy (sold for $3.35B), transforming GameStop into a collectibles leader with $9.7B cash and 14% YoY revenue growth, and his unsolicited $56B bid for eBay. Cohen argues eBay has stagnated — GMV down, active users off 30 million since COVID, operating expenses over half of revenue — while he has a three-part plan to cut $2B in costs, dominate live commerce, and build the first digital in-game collectibles marketplace. eBay's board has rejected the offer and refused meetings, but Cohen says he isn't going away.

#eBay acquisition #GameStop turnaround #live commerce #digital collectibles marketplace #activist investing #founder-led companies #e-commerce strategy #in-game item trading #hostile takeover #marketplace dynamics #cost reduction #meme stock narrative #supplier negotiation #Chewy origin story #Ryan Cohen #GameStop #Chewy #digital collectibles #in-game items #e-commerce #collectibles #meme stock #marketplace #cost cutting #founder-led

Ryan Cohen, CEO of GameStop, discusses building Chewy, transforming GameStop into a collectibles leader, and his $56 billion bid to acquire eBay, including his three-part plan to cut costs, expand live commerce, and build a digital in-game collectibles marketplace.

Chapter list
  • AppLovin Ads sponsor read: how a mobile game ad platform reaching 1 billion+ daily users helped a cookware brand scale from $4M to $80M. Promo at applovin.com/allin.

  • Cohen explains how a neighborhood pet store visit sparked the Chewy idea, outlines the recurring-revenue logic, Amazon competition dynamics, and the supply-chain discipline required to survive on razor-thin margins.

  • Cohen describes his post-Chewy framework for finding undervalued companies, how GameStop management unwittingly invited him as a 'patsy' board member, and how he ended up filing a 13D and eventually becoming CEO.

  • Cohen and Friedberg trace eBay's arc from first-mover marketplace leader to a business that could have been Amazon but defaulted into niche categories, with a discussion of PayPal, Skype, and StubHub acquisitions.

  • Cohen outlines his strategic vision: cut $2B from eBay's cost base, dominate the $400B live commerce market using GameStop's 1,600 stores, and build the world's first liquid marketplace for in-game digital collectibles.

  • Cohen describes eBay's rejection letter citing 'financing uncertainty,' the board and CEO refusing all meeting requests, and his rebuttal that the financing comes from eBay's own balance sheet.

13D filing
An SEC filing required when an investor acquires more than 5% of a company's shares with intent to influence management; signals activist intent, unlike the passive 13G.
13G filing
An SEC filing for passive investors who own more than 5% of a company but do not intend to engage with or influence management.
GMV (Gross Merchandise Value)
The total value of goods sold through a marketplace platform over a period, used as a key top-line metric for marketplace businesses like eBay.
TAM (Total Addressable Market)
The total revenue opportunity available if a product or service achieved 100% market share in its target market.
SG&A (Selling, General and Administrative expenses)
Operating costs not directly tied to production, including sales, marketing, and overhead; a key efficiency metric cited by Cohen in the GameStop results.
Negative working capital
When a company's current liabilities exceed its current assets, meaning it collects customer cash before paying suppliers — a favorable cash flow dynamic Chewy maintained at scale.
PSA graded card
A trading card that has been authenticated and graded on a numeric scale by Professional Sports Authenticator (PSA), a leading third-party grading service.
TCG (Trading Card Game)
A collectible card game genre, such as Pokémon or Magic: The Gathering, that drives significant secondary market trading activity.
Live commerce
A format combining live video streaming with real-time e-commerce, popularized in Asia, where hosts or sellers demonstrate and sell products directly to viewers watching the stream.
Golden parachute
A large compensation package guaranteed to a senior executive if they are terminated following a merger or acquisition, acting as a financial safety net.
First mover advantage
The competitive edge gained by being the first company to establish itself in a new market or category, building brand recognition and network effects before rivals enter.
Network effect
A phenomenon where a product or service becomes more valuable as more people use it; central to eBay's marketplace model where more buyers attract more sellers and vice versa.
Antitrust
Laws and regulations designed to prevent monopolistic behavior and protect competition; relevant here as a barrier to large e-commerce players bidding against Cohen for eBay.
Seller Central
Amazon's online portal and suite of tools for third-party sellers to list, manage, and fulfill orders, cited by Cohen as a benchmark eBay fails to match.
Patsy
A person who is easily manipulated or exploited, used by Cohen to describe the role GameStop's board mistakenly expected him to play as a board member.
In-game digital items
Virtual assets within video games — such as character skins, weapons, and cosmetics — that players acquire and use, increasingly valued as collectibles with no current liquid resale marketplace.
Stagnated
Ceased to develop or grow; used by Cohen to describe eBay's revenue and user base remaining flat while the broader e-commerce industry continued to expand.
Maniacal
Exhibiting extremely intense or obsessive focus; Cohen used it to describe his cost-cutting approach after becoming GameStop CEO.

Chapter 2 · 01:56

Building and selling Chewy for $3.35B

Cohen explains how a neighborhood pet store visit sparked the Chewy idea, outlines the recurring-revenue logic, Amazon competition dynamics, and the supply-chain discipline required to survive on razor-thin margins.

Chapter 3 · 11:58

Post-Chewy life and the road to GameStop CEO

Cohen describes his post-Chewy framework for finding undervalued companies, how GameStop management unwittingly invited him as a 'patsy' board member, and how he ended up filing a 13D and eventually becoming CEO.

Chapter 4 · 26:39

Why he wants to buy eBay for $56B

Cohen and Friedberg trace eBay's arc from first-mover marketplace leader to a business that could have been Amazon but defaulted into niche categories, with a discussion of PayPal, Skype, and StubHub acquisitions.

Chapter 5 · 43:58

Ryan's three-part vision for eBay

Cohen outlines his strategic vision: cut $2B from eBay's cost base, dominate the $400B live commerce market using GameStop's 1,600 stores, and build the world's first liquid marketplace for in-game digital collectibles.

Chapter 6 · 49:33

Why eBay has rejected the offer, media bias

Cohen describes eBay's rejection letter citing 'financing uncertainty,' the board and CEO refusing all meeting requests, and his rebuttal that the financing comes from eBay's own balance sheet.

No indexed bits in this chapter.

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This episode

Claims & Sources

0 / 16 cited (0%)

Factual claims made this episode, and whether a source was named.

Chewy was sold in 2017 for $3.35 billion.

David Friedberg no source cited

GameStop raised $1.7 billion in 2021, using the proceeds to eliminate all debt.

David Friedberg no source cited

Collectibles represent 42% of GameStop's revenue at approximately $350 million.

David Friedberg no source cited

GameStop's Q1 revenue was $835 million, growing 14% year over year.

David Friedberg no source cited

GameStop has $9.7 billion in cash and $333 million in free cash flow.

David Friedberg no source cited

eBay's active user base has fallen by 30 million since COVID.

Ryan Cohen no source cited

eBay's operating expenses now exceed 50% of its revenues despite the company carrying no inventory.

Ryan Cohen no source cited

eBay spent $2.4 billion on sales and marketing while achieving essentially no active user growth.

Ryan Cohen no source cited

eBay's total operating expense base is approximately $5.5 billion, from which Cohen plans to cut $2 billion.

Ryan Cohen no source cited

The total addressable market for live commerce is approximately $400 billion.

Ryan Cohen no source cited

eBay has approximately 1,600 GameStop store locations that could be used as studios and fulfillment nodes for live commerce.

Ryan Cohen no source cited

eBay's acquisition offer from GameStop is valued at $56 billion with a 50% cash and 50% stock structure.

Ryan Cohen no source cited

eBay's current CEO has a golden parachute valued at over $100 million.

Ryan Cohen no source cited

Ryan Cohen is personally committing $500 million of his own capital into the eBay transaction.

Ryan Cohen no source cited

eBay bought Skype for $2.6 billion in 2005 and sold 70% of it for $2 billion in 2009, then Microsoft overpaid in 2011 generating another $2 billion.

David Friedberg no source cited

AppLovin started with an $8 domain and no VC funding and became one of the largest ad platforms in the world.

David Friedberg no source cited

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