Freakonomics Radio

Podbit · Freakonomics Radio

677. Can Backgammon Save Us from Ourselves?

Explore episode Jun 12, 2026

Where this was said

Neural Networks Change Everything

At 43:00 · chapter starts 42:30

Bob Wachtel had spent years accumulating a foot-high stack of position cards he couldn't solve even through extensive rollouts. When neural networks arrived, he finally got the answers — pure intellectual bliss. But the same tools that enlightened him revealed the truth to his opponents. A lawyer in Marin County who had lost to Wachtel for five years straight had convinced himself they were basically equals; the neural net analysis proved otherwise. Once weak players could see their error rates, many stopped playing for money. Mark Olsson contextualizes the technology: TD-Gammon, created by Gerald Tesauro at IBM in the 1990s, was the first neural network to beat the world's best human players at any board game — roughly contemporaneous with Deep Blue vs. Kasparov in chess. Backgammon was the ideal test environment because it was complex enough to be meaningful but small enough to simulate infinitely. Today, Backgammon Galaxy is built atop a successor to TD-Gammon, and the game at the elite level has shifted from inspired genius plays to something closer to the zero-error-rate standard of gymnastics.

Technology
TD-Gammon: The Birth of Superhuman AI

677. Can Backgammon Save Us from Ourselves? · Jun 12, 2026 Technology

Gerald Tesauro chose backgammon as the case study for his new reinforcement learning algorithm in the 1990s because the game was complex enough to be meaningful yet small enough to simulate infinitely. TD-Gammon became the first AI to beat the world's best human players — predating AlphaGo by decades.

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