Fin vs History

Podbit · Fin vs History

Italy’s Greatest Weapon Is Surrender | Monty vs Rommel (Part 2/4)

Explore episode Jul 2, 2026
History
Italy's Invasion of Egypt: A Comedy of Errors

Italy’s Greatest Weapon Is Surrender | Monty vs Rommel (Par… · Jul 2, 2026 History

Italy invaded Egypt with nearly a quarter of a million men and no coherent strategy beyond Mussolini's dream of riding a horse topless through Cairo. They built fortified but completely disconnected camps, waited for engineers to build a victory parade road, and were ultimately picked off one by one by a British force a fraction of their size.

Where this was said

The Autistic Boardgame

At 4:57 · chapter starts 3:33

Fin sets the scene: September 1940, Italy invades Egypt from Libya with nearly 250,000 men but absolutely no coherent strategic plan beyond Mussolini's fantasy of riding topless through Cairo. The Italians build a series of heavily fortified but completely isolated camps — no road, no infrastructure between them — then wait for engineers to construct a victory parade route. A Patreon listener then sends Fin a Wikipedia article about The Campaign for North Africa, a 1978 wargame by Richard H. Berg that simulates the entire desert campaign. The gameplay description, read aloud by Fin, is extraordinary: 10 recommended players, an estimated 1,500 hours total playtime, never tested before release, and believed to have never been completed. A single turn involves calculating water evaporation, pasta-cooking water for Italian troops, strategic air missions, convoy raids, ammunition adjustments, and multiple rounds of movement and combat. Fin and Horatio agree: this is not a game but a historic simulation, and it captures exactly why North Africa is the most logistics-obsessed theater of the war — and why Monty ultimately wins it.

Leisure
The Most Autistic Board Game Ever Made

Italy’s Greatest Weapon Is Surrender | Monty vs Rommel (Par… · Jul 2, 2026 Leisure

The Campaign for North Africa (1978) is possibly the most complex game ever designed: 10 recommended players, 1,500 hours estimated playtime, never tested before release, and almost certainly never finished. One reviewer calculated that playing twice a month would take 20 years — and Italian troops specifically require extra water to cook pasta.

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