Freakonomics Radio

Podbit · Freakonomics Radio

675. Has the New York Times Become a Games Company?

Explore episode May 15, 2026

Where this was said

Game Design as a Discipline: Rules, Iteration, and NYU's Game Center

At 13:15 · chapter starts 10:20

Dubner asks the obvious question: what does a game designer actually do? Zimmerman's answer is crisp — they make rules. Not illustrations, not code. If you think about what a board game designer contributes, it's entirely about structure: what you do on a turn, how you win, how the experience flows. Zimmerman studied painting at Penn under high modernists obsessed with pure form — line, color, composition — who were disciples of Josef Albers. But the real art world of the late '80s was postmodern and political: Barbara Kruger, Jenny Holzer, the Guerrilla Girls, AIDS-crisis conceptual art. That tension between formal structure and human expression directly shaped Zimmerman's approach to games. His book Rules of Play, co-authored with Katie Salen, is now a defining textbook of the field. He also designed Diner Dash, one of the biggest casual computer games of the early 2000s, before founding the NYU Game Center about 15 years ago.

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