Shane's Red Dead Redemption save — representing a week of 8-hour play sessions — was erased from a memory card by someone else, traumatizing him off gaming.
Shane's Red Dead Redemption save — representing a week of 8-hour play sessions — was erased from a memory card by someone else, traumatizing him off gaming.
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At 3:28 · chapter starts 0:00
Shane kicks off the episode with an ode to the weekday, declaring the structured Monday-through-Friday grind his new favorite thing in life. Matt returns home from Nashville to find his roommate has abandoned ship for Virginia, leaving a paused video game and three computer towers humming at full power — an estimated $19 of electricity wasted just to hold a save. The conversation spirals into a shared generational memory of childhood electricity bill anxiety, parents posting utility statements on the wall, and the unavoidable tragedy of the pre-memory-card era when you literally could not save your progress and had to leave the console on. Shane recounts how someone erasing his Red Dead Redemption save — a full week of 8-hour days — was so devastating he essentially quit serious gaming forever, a wound still open today [1] — Shane Gillis "Someone erased Shane's Red Dead Redemption progress — a full week of 8-hour sessions — off a memory card. He was sad for three days and swo…" 03:28 .
Matt's roommate paused a video game and left for five days, leaving multiple monitors and computer towers running.
Matt's roommate paused a video game and left for five days, leaving three computer towers and multiple monitors running. Shane calculates it probably cost $19 in electricity just to hold the save — a monument to laziness.
Someone erased Shane's Red Dead Redemption progress — a full week of 8-hour sessions — off a memory card. He was sad for three days and swore never to open himself up to that vulnerability again.
Shane took his 7-year-old nephew to Nashville's Tight End University where George Kittle invited the nephew to run routes and work out with the pros.
Robby Hoffman traded up through used cars — starting with a $3,600 Toyota Corolla — and ended up in her dream 2001 Porsche 911 for a net out-of-pocket cost of $10,000.
Arie described gacha claw-machine arcades where the average cost is about $2 per game, with prizes that likely cost the operator as little as 30 cents each.
Achatz and his father spent two years rebuilding a 1970 GTO from a box of parts they bought for just $1,400 when Grant was 14.
Riley Green hunted turkeys for two to three years before he ever got close to killing one, teaching himself with no guidance from his father.
Darren revealed a horse recently sold for $10.5 million in Ocala, Florida — a 2-year-old that could still get sick and die.
Bongino launched a weekly $1,776 cash giveaway for viewers who watch the show live on Rumble and participate in the chat, tied to the show's 1776 Live Club contest.
The board game 'Campaign for North Africa' is so detailed it reportedly takes approximately 20 years to complete, and no one is known to have ever finished it.
In the D&D session, Lord Manshoon — the main villain — revealed himself as the father of Loud Trainwind (Big Cat's character), creating the episode's biggest plot twist.
Wayne the Bard (PFT's character) successfully solved the Arcana puzzle and claimed Lord Manshoon's spellbook, the primary objective of the D&D session.
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