Since 1960, US consumers have increased their share of discretionary spending devoted to experiences by 60%, while spending on goods fell 35%.
Snapshot · The Prof G Pod with Scott Galloway
Since 1960, US consumers have increased their share of discretionary spending devoted to experiences by 60%, while spending on goods fell 35%.
Where this was said
At 2:45 · chapter starts 1:38
The essay proper begins with Galloway's arresting observation: watching the World Cup, he's seen more men embrace in two weeks than in two years — evidence that football generates a beautiful byproduct: togetherness. From there, he pivots to the macro claim that will anchor the entire piece: the biggest trend of 2026 isn't AI chatbots, it's IRL experiences [1] — George Hahn "The biggest trend of 2026 isn't AI chatbots — it's IRL experiences. From the World Cup to movie theaters to live concerts, people are choos…" 01:40 . To ground this, he reaches back to a 1998 Harvard Business Review article by Joseph Pine and James Gilmore, who coined the term 'experience economy' and argued that economies progressively evolve from commodities to goods to services to experiences, with each stage becoming more personalized, immersive, and emotionally resonant. Their formulation — 'commodities are fungible, goods tangible, services intangible, and experiences memorable' — serves as the conceptual spine for everything that follows.
The biggest trend of 2026 isn't AI chatbots — it's IRL experiences. From the World Cup to movie theaters to live concerts, people are choosing real-world togetherness over digital convenience.
Scott Galloway argues the biggest trend of 2026 isn't AI chatbots but IRL, in-person experiences, exemplified by the World Cup.
In 1998, economists Pine and Gilmore predicted economies would evolve toward staging memorable experiences. Galloway argues digital atomization and pandemic scarcity proved them right — experience is now the ultimate premium.
Bhanu grew SiteGPT to $13,000 monthly recurring revenue entirely through organic channels, spending nothing on paid marketing.
More than 1 million people have visited SiteGPT's website since launch in March 2023, all through organic channels.
Approximately 90% of SiteGPT's Google search traffic comes from the free tools Bhanu built, not the main product pages.
Bhanu sold his first SaaS product, Feather, for $250,000 so he could focus fully on the faster-growing SiteGPT.
SiteGPT has generated approximately $500,000 in total revenue since its launch in March 2023.
The average customer lifetime value for SiteGPT is approximately $1,700 to $1,800, which Bhanu considers unusually high.
SiteGPT receives around 50,000 visitors per month, of which about 200 convert to leads and 60 start free trials.
SiteGPT hit $10,000 MRR within its very first month of launch, driven largely by early traction in the AI chatbot space.
Despite strong download numbers, PropGPT could not push past $1,000–$2,000 MRR due to poor product retention.
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