Where this was said
Steam Machine: What It Is and Why Gamers Want It
At 48:47 · chapter starts 45:15
Andrew and David set up the Steam Machine's reason for existence: Steam is the world's largest PC gaming marketplace, but playing it on a TV with a controller in the living room has always required technical wrangling — noise issues, compatibility headaches, small form-factor builds. David traces the product's history back to the 2015 Steam Machines, which failed because Valve couldn't force hardware partners to adopt SteamOS. That failure led Valve to build Proton, a Windows-to-Linux translation layer modeled on Apple's Rosetta 2, which now makes virtually every Windows game playable on SteamOS [1] — David Imel "When Steam Machines flopped in 2015, Valve built Proton — a Rosetta 2-style translation layer that converts Windows games to run on Linux. …" 56:40 . The Steam Deck proved the concept worked in handheld form; the Steam Machine is the living-room version of that same bet.
The Steam Machine starts at $1,049 without a controller and tops out at $1,428 with a 2TB drive. Linus Tech Tips had promised to eat a Portal cake if it cost over $700. He owes everyone a cake.