Waveform: The MKBHD Podcast

Podbit · Waveform: The MKBHD Podcast

The Steam Machine is How Much?!

Explore episode Jun 26, 2026

Where this was said

Steam Machine: What It Is and Why Gamers Want It

At 50:30 · chapter starts 45:15

Andrew and David set up the Steam Machine's reason for existence: Steam is the world's largest PC gaming marketplace, but playing it on a TV with a controller in the living room has always required technical wrangling — noise issues, compatibility headaches, small form-factor builds. David traces the product's history back to the 2015 Steam Machines, which failed because Valve couldn't force hardware partners to adopt SteamOS. That failure led Valve to build Proton, a Windows-to-Linux translation layer modeled on Apple's Rosetta 2, which now makes virtually every Windows game playable on SteamOS. The Steam Deck proved the concept worked in handheld form; the Steam Machine is the living-room version of that same bet.

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