The Slate electric truck starts just under $25,000, making it the cheapest new truck currently available in the United States.
The Steam Machine is How Much?!
The Steam Machine starts at $1,049 — more than the PS5 Pro — and Valve refuses to subsidize it on principle, leaving PC gamers to decide if convenience is worth the premium.
Waveform: The MKBHD Podcast
The Steam Machine is How Much?!
The Steam Machine starts at $1,049 — more than the PS5 Pro — and Valve refuses to subsidize it on principle, leaving PC gamers to decide if convenience is worth the premium.
TL;DR
Marques, Andrew, and David dissect three major product launches: the $25,000 Slate electric truck — the cheapest new truck in America — which Marques drove [1] — Marques Brownlee "The $25,000 Slate truck is real, Marques drove it, and it's genuinely zippy — all-electric torque in a stripped-bare shell. The catch: ther…" 05:26 , the Steam Machine arriving at a controversial $1,049 starting price [2] — Andrew Manganelli "Valve explicitly said subsidizing hardware would require building a closed ecosystem, which goes against their core values. They want the S…" 53:10 , and Meta's new non-Ray-Ban smart glasses at $299. The crew debate whether the Slate will actually ship by Q4, why the Steam Machine's price-to-performance ratio disappoints despite clever engineering, and how Meta's growing privacy problems may doom smart glasses' mainstream future. The single most useful takeaway: upfront cost comparisons often miss the long-term savings of an open ecosystem.
Marques, Andrew, and David discuss the $25,000 Slate electric truck (which Marques drove), the Steam Machine's controversial $1,049 launch price, Meta's new non-Ray-Ban smart glasses at $299, GTA 6 pricing, Nothing Phone 4B, iOS 27 RCS improvements, and Android trivia.
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The episode opens with back-to-back sponsor reads — KPMG's Adaptability Index and BetterHelp's 2026 State of Stigma Report — before David accidentally kicks things off with a casual claim that vanilla is one of the more complex flavors, containing over 30 distinct flavor compounds. Marques and Andrew react with mock skepticism, joking about 'Big Vanilla' wanting people to believe this, setting a playful tone before the formal intro. It's a small moment, but it loops back at the very end of the episode as a satisfying bookend.
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Marques, Andrew, and David reunite for the first full-crew episode after a bonus crossover explaining the NBA in tech terms. Marques runs through the week's agenda — Steam Machine launch pricing, Meta's new glasses without Ray-Ban branding, and his first drive of the $25,000 Slate truck — before attempting a subscribe CTA that devolves into a conversation about YouTube's ever-changing subscribe button color on mobile. It's a brief, warm re-entry into regular programming that signals this is a dense news week.
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In the show's recurring 'Did You Even Test This?' segment, Andrew is the subject rather than the judge. He'd declared on the previous episode that Android 17 finally killed the At-a-Glance widget — and was proven wrong within 20 minutes of the podcast going live, with a commenter noting the option had existed since Android 16. Despite doubling down initially, Andrew concedes with good humor. Marques adds useful context: Android 17 features are genuinely tricky to disentangle from the June Pixel Drop, which brings some updates to Android 16 devices simultaneously. Android 17 is nonetheless praised for bubble bar, gaming virtual touchscreen, and general cleanup.
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Marques digs into the Slate truck's specs after actually driving one: a 65 kWh battery, 205 miles of range (40 more than promised), 180-ish horsepower, rear-wheel drive, a 5-foot bed, and a starting price just under $25,000 [1] — Marques Brownlee "The $25,000 Slate truck is real, Marques drove it, and it's genuinely zippy — all-electric torque in a stripped-bare shell. The catch: ther…" 05:26 . The catch is everything it doesn't include — no speakers, no power windows, no paint, no bed liner — all of which you bolt on later at a price. Andrew coins the episode's best analogy: the Spirit Airlines of EVs, where the seductively cheap ticket price becomes expensive the moment you want anything [2] — Andrew Manganelli "It kind of makes me think of the Spirit Airlines of EVs — it seems so cheap off the riff, and then it's like, well, here's all the things I…" 07:47 . The crew walks through early accessory prices: vinyl wraps from $500, speakers for $150–$250 each, and a $750 bed liner. David argues the true target customer is someone like his carpenter father — local routes, doesn't care about power windows, just needs a cheap work truck that charges overnight.
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With Q4 delivery the stated target, the crew turns skeptical. Andrew notes Rivian changed its prices three times before launch and tried to retroactively charge reservation holders the higher price. Marques lists the casualty roll call: Faraday Future, the Tello truck, the Aptera — all got to the 'you can drive it' stage and still never shipped [1] — Marques Brownlee "Marques has seen Faraday Future, the Aptera, the Tello truck, and others reach the 'you can drive it' stage and still never ship. The Slate…" 23:40 . The factory exists and prototypes are rolling off it, but 'tooling' and 'almost done' are not the same as 'shipping.' David uses his own delayed album as the analogy: things are not out until they are fully out. The segment closes on cautious optimism — Marques is rooting for the Slate, he just isn't counting on it.
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The episode's first price tangent pivots naturally to GTA 6, which will launch in November at $80 with a $100 Deluxe Edition. David notes community speculation had predicted $100+, so $80 feels like a relief — until Ellis reads a Reddit comment revealing that certain in-game locations, vehicle mod shops, and classic car collections are gated behind the premium version. The crew is not impressed: Andrew points out that Fortnite gets away with paid skins because the game is free, but charging $80 and then locking core gameplay content is a different proposition. Marques notes he's never played a GTA game but is genuinely excited for this one, while Andrew shares an anecdote about his brother-in-law's car being stolen during a GTA binge.
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The crew reads aloud Nothing's official tweet explaining the new Phone 4B — a two-paragraph exercise in corporate vocabulary that describes the A series as 'our most premium line below our flagship products' without once admitting the B series is just cheaper [1] — Marques Brownlee "Nothing's official explanation for the 4B name fills two paragraphs without once using the word 'cheaper.' The real story: the RAM shortage…" 33:40 . Marques confirms his long-standing take that Nothing cannot afford to make a true flagship phone at the volumes they sell, so they expand downward instead. David's theory is that the CMF Phone 3A Pro was cancelled because RAM costs made it impossible to build profitably at CMF price points, and the Nothing moniker carries enough brand premium to justify the slightly higher price needed to make those specs viable. The whole segment collapses into laughter at the complexity of Nothing's own budget tier ladder: flagship, A series, B series, CMF, and presumably further down from there.
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David highlights iOS 27 Beta 2's upgrade to RCS 2.7, which introduces message editing and unsending in Android-to-iPhone conversations — a feature previously exclusive to iMessage [1] — David Imel "iOS 27 Beta 2 bumped to RCS 2.7, bringing edit and unsend to cross-platform messaging. The gap between RCS and iMessage is now mostly the b…" 38:10 . The remaining iMessage exclusives are now mostly cosmetic (blue vs. green) and financial (Apple Cash), with gimmicks like Genmoji and in-app games barely registering. Marques jokes he's looking forward to whatever Apple bolts onto iMessage next to stay ahead. David admits RCS still breaks intermittently for him, randomly downgrading to SMS — a problem Ellis suspects is David's habit of switching phones every few days rather than a systemic issue.
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A full ad break runs with sponsor reads from Indeed (promoting Sponsored Jobs with a $75 listener credit at indeed.com/podcast), Middi Health (menopause specialist telehealth), and Fetch Pet Insurance (up to 90% vet bill reimbursement). Network promos include a clip from Vox's Explain podcast covering the 2026 Men's World Cup and a promo for The Downside on the Vox Media Podcast Network.
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Andrew and David set up the Steam Machine's reason for existence: Steam is the world's largest PC gaming marketplace, but playing it on a TV with a controller in the living room has always required technical wrangling — noise issues, compatibility headaches, small form-factor builds. David traces the product's history back to the 2015 Steam Machines, which failed because Valve couldn't force hardware partners to adopt SteamOS. That failure led Valve to build Proton, a Windows-to-Linux translation layer modeled on Apple's Rosetta 2, which now makes virtually every Windows game playable on SteamOS [1] — David Imel "When Steam Machines flopped in 2015, Valve built Proton — a Rosetta 2-style translation layer that converts Windows games to run on Linux. …" 56:40 . The Steam Deck proved the concept worked in handheld form; the Steam Machine is the living-room version of that same bet.
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Andrew drops the numbers: $1,049 for the 512GB model without a controller, $1,128 with the controller, and $1,428 for the 2TB bundle at the top end [1] — Andrew Manganelli "The Steam Machine starts at $1,049 without a controller and tops out at $1,428 with a 2TB drive. Linus Tech Tips had promised to eat a Port…" 50:30 . The community had widely expected something around $700; Linus Tech Tips' host had publicly promised to eat a Portal cake on the WAN Show if it came in over $700. He owes that cake. Andrew contextualizes the prices against the PS5 (approximately $650, roughly 6 years old) and PS5 Pro ($900), both of which reportedly deliver better gaming performance at lower cost. The Steam Machine's only defense is its form factor, quietness, and HDMI CEC integration — none of which show up in a benchmark.
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Andrew reads Valve's official statement: subsidizing hardware means recouping losses through exclusive content and closed platforms, which runs counter to their belief in open systems [1] — Andrew Manganelli "Valve explicitly said subsidizing hardware would require building a closed ecosystem, which goes against their core values. They want the S…" 53:10 . The statement is principled and internally consistent — Valve points out that you can put Windows on the Steam Machine, you're not locked into Steam, you can view it as just one option. David draws the comparison to pre-M1 MacBooks: premium hardware with ecosystem advantages that people bought despite worse price-to-performance than alternatives. Andrew notes a secondary reason Valve may have avoided subsidy: if the hardware were cheap, bad actors could mass-purchase them as cheap Linux compute nodes for data farms. The crew generally respects the reasoning, even if it doesn't make the price easier to swallow.
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David frames the key tradeoff: consoles look cheap until you add up a decade of $80 games, console-exclusive pricing, and annual PlayStation Plus or Xbox Game Pass fees. The Steam Machine costs more now but drops into an ecosystem where games regularly sell for $3–$10 in seasonal sales, and you own everything permanently [1] — David Imel "Unlike PS5 or Xbox, the Steam Machine gives you access to thousands of games you already own, with no annual subscription for online play. …" 59:20 . Marques adds that many Steam buyers have massive unplayed libraries they never touched because sitting at a desk felt like work — the Steam Machine finally brings those games to the couch. Andrew notes a quirky corollary: Valve may actually benefit from people not buying new games at launch, because their existing library finally becomes playable. Ellis tries to upgrade-test the machine on PC Part Picker but notes it was too difficult to match specs exactly in a comparably small, quiet form factor.
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Ellis pivots to trivia, asking what company the Valve founders came from before starting Valve in 1996. Marques and David both write Microsoft — the most logical guess even without prior knowledge — and both are correct. Gabe Newell and Mike Harrington left Microsoft to found Valve in 1996. The Steam Machine discussion closes with the crew largely agreeing: it's a beautifully engineered, genuinely impressive product with a price-to-performance problem that is very hard to ignore. Andrew admits he kind of wants one anyway, knowing full well he'd be paying for convenience. The Valve subreddit, apparently in full meltdown, is warned to stay away from this podcast.
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David introduces Meta's new Meta Glasses lineup: the Fury (Wayfarer-inspired, 7 color options), the Adventure (thinner frames, 8 combos), and the Kylie Edition (retro oval frames with Kylie Jenner's voice powering the built-in AI) [1] — Marques Brownlee "Meta launched Meta Glasses — still made by Luxottica, but without the Ray-Ban license — starting at $299. Ellis immediately asked the right…" 1:20:50 . All start at $299, $80 cheaper than the Meta Ray-Ban lineup, though the Kylie Edition bumps to $399. Critically, they're still manufactured by Luxottica — which owns Ray-Ban — so Meta isn't building these from the ground up; they're just dropping the licensing fee. Ellis immediately raises the uncomfortable question: is it actually good that more people will have these glasses? The privacy problem scales with the install base.
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Andrew and Marques dig into the growing backlash against Meta Glasses' privacy record. The camera indicator light — already widely criticized as too subtle — is now being physically removed by third parties while the camera continues recording, because the underlying wiring circuit remains intact [1] — Andrew Manganelli "People are drilling out the indicator light on Meta Glasses and the camera still works — because the wiring circuit remains intact. Joanna …" 1:17:10 . Joanna Stern found people selling this modification as a service. Meta's official response acknowledges the problem and promises updates 'really soon,' but David bluntly notes Meta only acts when facing real consequences. Marques recounts being approached at South by Southwest by someone wearing the glasses who essentially started interviewing him without waiting for consent. Venues including the Formula 1 paddock now ban smart glasses explicitly. The broader concern: as styles multiply and frames get thinner, it becomes impossible to tell which glasses are cameras.
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Ellis mentions Meta is launching a standalone prediction market app called Arena, entering the space currently dominated by Polymarket. The crew's response is a flat 'have they ever had an original idea?' before quickly moving on. Andrew notes the Snap Glasses get a rare moment of praise from Ellis, who claims they look better than the Meta ones — a hot take that briefly divides the room. It's a brief, punchy section bridging the Meta discussion and the final trivia round.
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Ellis runs the trivia segment with two questions. First: which Android version first reset the internal dessert code name alphabet, and what was the name? The answer is Android 16, code-named Baklava — the first version starting with B after Android 15 (Vanilla Ice Cream, the last V) completed the alphabet [1] — Marques Brownlee "Android 10 killed the public dessert names but kept them internally. Android 15 was Vanilla Ice Cream — the last V. Android 16 reset the al…" 1:16:00 . Only Marques gets both the version number and the name correct, reinforcing his status as the show's Android expert. Andrew deduced version 15 because he knew 17 was C, but guessed Apple Turnover; David went for crème brûlée. Ellis then reveals that Android 14 was Upside-Down Cake and 13 was Tiramisu (a callback to David's Italian-vs-French debate from the previous episode). The second question — which company did Valve's founders work at before founding Valve in 1996 — is answered correctly by both Marques and David: Microsoft. Scores: David 31, Marques 30, Andrew 26, with the Trivia Extravaganza announced for July.
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Marques closes the episode with a standard outro — subscribe, it'll hit your feed, see you next week — before cracking that while everyone else is focused on the Slate Truck news, he's still thinking about Streetlight Manifesto's perpetually delayed album. Andrew and David add the production credits: Waveform is produced by Adam Malina and Ellis Rubin, part of the Vox Media Podcast Network, with trailer music by Vince Hill.
- SKU
- Stock Keeping Unit — a unique product variant; Marques uses it to argue that manufacturing one version at massive scale is cheaper than producing multiple variants.
- Proton
- A compatibility layer developed by Valve that translates Windows game code to run on Linux-based SteamOS, similar to Apple's Rosetta 2 for chip transitions.
- SteamOS
- Valve's Linux-based operating system designed to run Steam games natively on devices like the Steam Deck and Steam Machine.
- HDMI CEC
- Consumer Electronics Control — an HDMI feature that lets one device (like a controller) turn on and control other linked devices (like a TV) automatically.
- Proton (Wine)
- Wine is the underlying Linux compatibility layer that Proton builds on top of, allowing Windows API calls to be translated to Linux equivalents.
- RCS
- Rich Communication Services — a messaging protocol that upgrades SMS/MMS with features like read receipts, typing indicators, and now edit/unsend, bridging Android and iPhone texting.
- RCS 2.7
- A version of the RCS messaging standard adding edit and unsend capabilities for cross-platform messages, introduced to iOS 27 Beta 2.
- Kei truck
- A category of Japanese ultra-compact pickup trucks subject to Japanese vehicle size and displacement regulations; David references them as a size comparison to the Slate truck.
- Frunk
- Front trunk — storage space under the hood of an electric vehicle where an internal combustion engine would normally be.
- Bed liner
- A protective coating or insert placed in a pickup truck's cargo bed to prevent scratches and corrosion from heavy loads; the Slate truck's optional version costs $750.
- Micro ATX
- A small-form-factor PC motherboard standard, referenced here when discussing the challenge of building a quiet, compact PC equivalent to the Steam Machine.
- Luxottica
- The Italian eyewear conglomerate that manufactures Ray-Ban glasses and now also manufactures Meta's independently branded Meta Glasses frames.
- RAMageddon
- Informal term used by the hosts for the dramatic rise in RAM prices caused by supply constraints and tariff impacts in 2025, which inflated the Steam Machine's and other hardware's costs.
- Paperware
- A term coined by Marques Brownlee in this episode for products that exist only as announcements or prototypes and have not yet shipped to consumers — a play on 'vaporware.'
- Prediction market
- A financial market where participants bet on the outcomes of future events; Meta is launching a standalone app called Arena to compete with Polymarket.
- Subsidize (hardware)
- Selling a device below its cost of manufacture, with losses recouped through software sales or subscriptions — e.g., Sony sells PS5s cheaply and profits from game sales. Valve explicitly refuses to do this.
Chapter 4 · 05:25
The Slate Truck: America's Cheapest New Truck
Marques digs into the Slate truck's specs after actually driving one: a 65 kWh battery, 205 miles of range (40 more than promised), 180-ish horsepower, rear-wheel drive, a 5-foot bed, and a starting price just under $25,000 [1] — Marques Brownlee "The $25,000 Slate truck is real, Marques drove it, and it's genuinely zippy — all-electric torque in a stripped-bare shell. The catch: ther…" 05:26 . The catch is everything it doesn't include — no speakers, no power windows, no paint, no bed liner — all of which you bolt on later at a price. Andrew coins the episode's best analogy: the Spirit Airlines of EVs, where the seductively cheap ticket price becomes expensive the moment you want anything [2] — Andrew Manganelli "It kind of makes me think of the Spirit Airlines of EVs — it seems so cheap off the riff, and then it's like, well, here's all the things I…" 07:47 . The crew walks through early accessory prices: vinyl wraps from $500, speakers for $150–$250 each, and a $750 bed liner. David argues the true target customer is someone like his carpenter father — local routes, doesn't care about power windows, just needs a cheap work truck that charges overnight.
Claims made here
The Slate truck has a 5-star safety rating estimate, is planned to complete final safety testing before production, and by law includes a backup camera as required for all new US vehicles.
The Slate truck's bed is 5 feet long but narrower than a standard truck bed, and the wheelbase between the bed walls is approximately 42 inches while a standard plywood sheet is 48 inches wide.
The Slate truck's 65 kWh battery achieves approximately 205 miles of range, about 40 miles more than originally promised during the announcement phase.
The $25,000 Slate truck is real, Marques drove it, and it's genuinely zippy — all-electric torque in a stripped-bare shell. The catch: there are no speakers, no power windows, and no paint, but the modular add-on system means you only pay for what you actually need.
The Slate electric truck starts just under $25,000, making it the cheapest new truck in the US — and it's electric.
The Slate truck does 0–60 mph in about 8 seconds — modest on paper, but the all-electric torque makes it feel zippy in practice.
Andrew's 'Spirit Airlines of EVs' analogy nails why the Slate Truck divides opinion: the base price is seductively cheap until you add back everything you actually need. It's not a flaw in the concept — it's exactly how Spirit makes money.
The Slate truck's 65 kWh battery delivers about 205 miles of range — roughly 40 miles more than originally promised.
Chapter 5 · 14:30
Will the Slate Truck Actually Ship?
With Q4 delivery the stated target, the crew turns skeptical. Andrew notes Rivian changed its prices three times before launch and tried to retroactively charge reservation holders the higher price. Marques lists the casualty roll call: Faraday Future, the Tello truck, the Aptera — all got to the 'you can drive it' stage and still never shipped [1] — Marques Brownlee "Marques has seen Faraday Future, the Aptera, the Tello truck, and others reach the 'you can drive it' stage and still never ship. The Slate…" 23:40 . The factory exists and prototypes are rolling off it, but 'tooling' and 'almost done' are not the same as 'shipping.' David uses his own delayed album as the analogy: things are not out until they are fully out. The segment closes on cautious optimism — Marques is rooting for the Slate, he just isn't counting on it.
Slate's vinyl wrap starts at $500 for materials only — installation is DIY — with premium colors reaching $1,500–$1,600.
Adding speakers to the Slate truck costs $150 per front channel and $250 for the center channel — totaling ~$400 for a basic stereo setup.
Chapter 6 · 20:00
GTA 6 Price Reveal & Locked Content Controversy
The episode's first price tangent pivots naturally to GTA 6, which will launch in November at $80 with a $100 Deluxe Edition. David notes community speculation had predicted $100+, so $80 feels like a relief — until Ellis reads a Reddit comment revealing that certain in-game locations, vehicle mod shops, and classic car collections are gated behind the premium version. The crew is not impressed: Andrew points out that Fortnite gets away with paid skins because the game is free, but charging $80 and then locking core gameplay content is a different proposition. Marques notes he's never played a GTA game but is genuinely excited for this one, while Andrew shares an anecdote about his brother-in-law's car being stolen during a GTA binge.
Marques has seen Faraday Future, the Aptera, the Tello truck, and others reach the 'you can drive it' stage and still never ship. The Slate's factory isn't finished and Q4 delivery is the target — but 'paperware until shipped' is the rule.
Chapter 7 · 27:00
Nothing Phone 4B: Marketing Speak for 'Cheaper'
The crew reads aloud Nothing's official tweet explaining the new Phone 4B — a two-paragraph exercise in corporate vocabulary that describes the A series as 'our most premium line below our flagship products' without once admitting the B series is just cheaper [1] — Marques Brownlee "Nothing's official explanation for the 4B name fills two paragraphs without once using the word 'cheaper.' The real story: the RAM shortage…" 33:40 . Marques confirms his long-standing take that Nothing cannot afford to make a true flagship phone at the volumes they sell, so they expand downward instead. David's theory is that the CMF Phone 3A Pro was cancelled because RAM costs made it impossible to build profitably at CMF price points, and the Nothing moniker carries enough brand premium to justify the slightly higher price needed to make those specs viable. The whole segment collapses into laughter at the complexity of Nothing's own budget tier ladder: flagship, A series, B series, CMF, and presumably further down from there.
Claims made here
GTA 6 launches in November at $80 for the base edition, with a $100 Deluxe Edition that unlocks additional in-game locations, vehicle mod shops, and classic car collections.
GTA 6 will launch at $80 for the base edition and $100 for the Deluxe Edition, with certain in-game locations locked behind the premium tier.
Nothing's official explanation for the 4B name fills two paragraphs without once using the word 'cheaper.' The real story: the RAM shortage made a new CMF phone impossible to build profitably, so Nothing is quietly entering that price tier under its own brand.
Chapter 8 · 38:00
iOS 27 Beta 2: RCS Gets Edit and Unsend
David highlights iOS 27 Beta 2's upgrade to RCS 2.7, which introduces message editing and unsending in Android-to-iPhone conversations — a feature previously exclusive to iMessage [1] — David Imel "iOS 27 Beta 2 bumped to RCS 2.7, bringing edit and unsend to cross-platform messaging. The gap between RCS and iMessage is now mostly the b…" 38:10 . The remaining iMessage exclusives are now mostly cosmetic (blue vs. green) and financial (Apple Cash), with gimmicks like Genmoji and in-app games barely registering. Marques jokes he's looking forward to whatever Apple bolts onto iMessage next to stay ahead. David admits RCS still breaks intermittently for him, randomly downgrading to SMS — a problem Ellis suspects is David's habit of switching phones every few days rather than a systemic issue.
Claims made here
iOS 27 Beta 2 added support for RCS 2.7, which includes the ability to edit and unsend messages in cross-platform chats with Android users.
iOS 27 Beta 2 bumped to RCS 2.7, bringing edit and unsend to cross-platform messaging. The gap between RCS and iMessage is now mostly the bubble color — a gap Apple will inevitably widen with the next proprietary feature drop.
iOS 27 Beta 2 added RCS 2.7 support including the ability to edit and unsend messages when texting Android users.
Chapter 10 · 45:15
Steam Machine: What It Is and Why Gamers Want It
Andrew and David set up the Steam Machine's reason for existence: Steam is the world's largest PC gaming marketplace, but playing it on a TV with a controller in the living room has always required technical wrangling — noise issues, compatibility headaches, small form-factor builds. David traces the product's history back to the 2015 Steam Machines, which failed because Valve couldn't force hardware partners to adopt SteamOS. That failure led Valve to build Proton, a Windows-to-Linux translation layer modeled on Apple's Rosetta 2, which now makes virtually every Windows game playable on SteamOS [1] — David Imel "When Steam Machines flopped in 2015, Valve built Proton — a Rosetta 2-style translation layer that converts Windows games to run on Linux. …" 56:40 . The Steam Deck proved the concept worked in handheld form; the Steam Machine is the living-room version of that same bet.
Chapter 11 · 50:30
Steam Machine Price Shock: $1,049 Starting Price
Andrew drops the numbers: $1,049 for the 512GB model without a controller, $1,128 with the controller, and $1,428 for the 2TB bundle at the top end [1] — Andrew Manganelli "The Steam Machine starts at $1,049 without a controller and tops out at $1,428 with a 2TB drive. Linus Tech Tips had promised to eat a Port…" 50:30 . The community had widely expected something around $700; Linus Tech Tips' host had publicly promised to eat a Portal cake on the WAN Show if it came in over $700. He owes that cake. Andrew contextualizes the prices against the PS5 (approximately $650, roughly 6 years old) and PS5 Pro ($900), both of which reportedly deliver better gaming performance at lower cost. The Steam Machine's only defense is its form factor, quietness, and HDMI CEC integration — none of which show up in a benchmark.
Claims made here
The Steam Machine launches on June 29 at $1,049 for the 512GB model without a controller, rising to $1,428 for the 2TB bundle with controller.
The PS5, launched around 2020 and priced at approximately $650, reportedly outperforms the $1,049 Steam Machine in many gaming benchmarks.
The Steam Machine starts at $1,049 without a controller and tops out at $1,428 with a 2TB drive. Linus Tech Tips had promised to eat a Portal cake if it cost over $700. He owes everyone a cake.
The Steam Machine launches at $1,049 for the 512GB model without a controller, rising to $1,128 with the controller bundle.
The 2TB Steam Machine bundle with controller tops out at $1,428 — more than the PS5 Pro and about double what enthusiasts expected.
The PS5 — a 6-year-old console at $650 — reportedly outperforms the $1,049 Steam Machine in many titles. The PS5 Pro clears it even more easily. That's the hardest number to argue with when defending the Steam Machine's value.
The PS5, a roughly 6-year-old console now priced around $650, reportedly outperforms the $1,049 Steam Machine in many game benchmarks.
Valve explicitly said subsidizing hardware would require building a closed ecosystem, which goes against their core values. They want the Steam Machine to compete on its merits, not on a price propped up by locking you into their store.
Chapter 12 · 53:20
Why Valve Won't Subsidize — and the Open vs. Closed Debate
Andrew reads Valve's official statement: subsidizing hardware means recouping losses through exclusive content and closed platforms, which runs counter to their belief in open systems [1] — Andrew Manganelli "Valve explicitly said subsidizing hardware would require building a closed ecosystem, which goes against their core values. They want the S…" 53:10 . The statement is principled and internally consistent — Valve points out that you can put Windows on the Steam Machine, you're not locked into Steam, you can view it as just one option. David draws the comparison to pre-M1 MacBooks: premium hardware with ecosystem advantages that people bought despite worse price-to-performance than alternatives. Andrew notes a secondary reason Valve may have avoided subsidy: if the hardware were cheap, bad actors could mass-purchase them as cheap Linux compute nodes for data farms. The crew generally respects the reasoning, even if it doesn't make the price easier to swallow.
Claims made here
Valve explicitly declined to subsidize the Steam Machine, stating in a public statement that subsidizing hardware requires building a closed ecosystem contrary to their open-system values.
When Steam Machines flopped in 2015, Valve built Proton — a Rosetta 2-style translation layer that converts Windows games to run on Linux. It's the invisible engineering that makes the 2025 Steam Machine viable, even though it runs on SteamOS.
Chapter 13 · 59:20
The Real Case for the Steam Machine: Long-Term Value
David frames the key tradeoff: consoles look cheap until you add up a decade of $80 games, console-exclusive pricing, and annual PlayStation Plus or Xbox Game Pass fees. The Steam Machine costs more now but drops into an ecosystem where games regularly sell for $3–$10 in seasonal sales, and you own everything permanently [1] — David Imel "Unlike PS5 or Xbox, the Steam Machine gives you access to thousands of games you already own, with no annual subscription for online play. …" 59:20 . Marques adds that many Steam buyers have massive unplayed libraries they never touched because sitting at a desk felt like work — the Steam Machine finally brings those games to the couch. Andrew notes a quirky corollary: Valve may actually benefit from people not buying new games at launch, because their existing library finally becomes playable. Ellis tries to upgrade-test the machine on PC Part Picker but notes it was too difficult to match specs exactly in a comparably small, quiet form factor.
Claims made here
The Steam Deck 512GB model increased in price from $549 to $789 (a ~$230 rise), and the 1TB model went from $649 to $949, a nearly 50% increase.
Unlike PS5 or Xbox, the Steam Machine gives you access to thousands of games you already own, with no annual subscription for online play. The higher upfront cost is offset by a decade of dramatically cheaper games and zero platform lock-in.
The Steam Deck 512GB model rose from $549 to $789 — a ~$230 increase — with the 1TB model jumping nearly 50% from $649 to $949.
Chapter 14 · 1:05:20
Valve Trivia & Steam Machine Wrap-Up
Ellis pivots to trivia, asking what company the Valve founders came from before starting Valve in 1996. Marques and David both write Microsoft — the most logical guess even without prior knowledge — and both are correct. Gabe Newell and Mike Harrington left Microsoft to found Valve in 1996. The Steam Machine discussion closes with the crew largely agreeing: it's a beautifully engineered, genuinely impressive product with a price-to-performance problem that is very hard to ignore. Andrew admits he kind of wants one anyway, knowing full well he'd be paying for convenience. The Valve subreddit, apparently in full meltdown, is warned to stay away from this podcast.
Claims made here
Valve co-founders Gabe Newell and Mike Harrington both previously worked at Microsoft before founding Valve in 1996.
Gabe Newell and Mike Harrington both worked at Microsoft before founding Valve in 1996.
Chapter 16 · 1:15:50
Meta Glasses Privacy Crisis: Drilling, Banning, and the Recording Problem
Andrew and Marques dig into the growing backlash against Meta Glasses' privacy record. The camera indicator light — already widely criticized as too subtle — is now being physically removed by third parties while the camera continues recording, because the underlying wiring circuit remains intact [1] — Andrew Manganelli "People are drilling out the indicator light on Meta Glasses and the camera still works — because the wiring circuit remains intact. Joanna …" 1:17:10 . Joanna Stern found people selling this modification as a service. Meta's official response acknowledges the problem and promises updates 'really soon,' but David bluntly notes Meta only acts when facing real consequences. Marques recounts being approached at South by Southwest by someone wearing the glasses who essentially started interviewing him without waiting for consent. Venues including the Formula 1 paddock now ban smart glasses explicitly. The broader concern: as styles multiply and frames get thinner, it becomes impossible to tell which glasses are cameras.
Claims made here
Android 16's internal dessert code name is Baklava, the first version to reset the dessert alphabet after Android 15 (Vanilla Ice Cream).
People have been drilling out the camera indicator light on Meta Glasses and the camera continues to function, because the light's circuit remains intact.
Japan legally requires all smartphones to emit a loud camera shutter sound at maximum volume whenever a photo is taken, as a privacy measure.
Meta's new Meta Glasses start at $299, $80 cheaper than the Meta Ray-Ban glasses, and are still manufactured by Luxottica.
Android 10 killed the public dessert names but kept them internally. Android 15 was Vanilla Ice Cream — the last V. Android 16 reset the alphabet with Baklava. Only Marques got both the version number and the dessert correct.
Android 16's internal code name is Baklava — the first to reset the dessert alphabet after reaching V (Vanilla Ice Cream) in Android 15.
People are drilling out the indicator light on Meta Glasses and the camera still works — because the wiring circuit remains intact. Joanna Stern found people selling this modification as a service. Meta needs to build firmware that kills the camera if the light is tampered with.
Japanese law requires every smartphone to emit a loud shutter sound at maximum volume whenever a photo is taken, as a privacy safeguard.
Meta launched Meta Glasses — still made by Luxottica, but without the Ray-Ban license — starting at $299. Ellis immediately asked the right question: is it actually good for society that more people have these? The covert-recording problem gets worse as prices drop.
Meta's new non-Ray-Ban Meta Glasses start at $299 — $80 cheaper than the Ray-Ban Meta lineup — while still being manufactured by Luxottica.
No indexed bits in this chapter.
Show stoppers
Snapshots ()
Key Quotes ()
This episode
Cast
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Collaborated with Meta on a special edition of Meta Glasses called the Kylie Edition, for which she voices a custom AI model.
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Launched Meta Glasses — a non-Ray-Ban branded smart glasses line starting at $299 — amid ongoing privacy controversies about covert recording.
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Creator of Steam and the Steam Machine; explicitly declined to subsidize their hardware citing open-system philosophy.
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Previously licensed its brand to Meta for smart glasses; Meta's new Meta Glasses drop the Ray-Ban branding but are still made by parent company Luxottica.
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Tech YouTube channel whose host Linus promised to eat a Portal cake if the Steam Machine cost over $700; their review was cited for benchmark data.
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Italian eyewear manufacturer that makes both Ray-Ban and Meta's new independently branded Meta Glasses frames.
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Track
Mentioned as a cautionary tale about EV pricing promises changing before launch, and as a size comparison to the Slate truck.
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Developer of GTA 6, referenced in discussion of the game's $80 launch price and Deluxe Edition content gating.
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Valve's living-room gaming PC console launching June 29 at $1,049, designed to bring the Steam library to the couch.
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Ultra-modular electric mini pickup truck starting at $25,000, the cheapest new truck in the US, which Marques drove ahead of its planned Q4 launch.
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Meta's new independently-branded smart glasses starting at $299, still manufactured by Luxottica, featuring new styles and a Kylie Jenner collab edition.
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Grand Theft Auto 6, launching November at $80 base price with in-game locations locked behind a $100 Deluxe Edition.
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Used as the primary performance and value benchmark against the Steam Machine; the 6-year-old console is cheaper and reportedly faster in many games.
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Nothing's new budget phone tier, positioned below the A series, widely interpreted as filling the price gap left by the cancelled CMF Phone 3A Pro.
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Latest Android release for Pixel devices, discussed for removing the At-a-Glance widget, adding bubble bar and gaming virtual touchscreen features.
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Nothing's ultra-budget sub-brand; the CMF Phone 3A Pro was cancelled due to RAM costs, potentially prompting the creation of the Nothing Phone 4B.
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Valve's handheld gaming PC; its 512GB model rose from $549 to $789, used as evidence the Steam Machine was originally planned at around $700.
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Used as the primary competitor benchmark showing that a gas truck under $30,000 includes features the Slate charges extra for.
Stats
This episode
Claims & Sources
Factual claims made this episode, and whether a source was named.
The Slate electric truck starts just under $25,000, making it the cheapest new truck currently available in the United States.
The Slate truck's 65 kWh battery achieves approximately 205 miles of range, about 40 miles more than originally promised during the announcement phase.
The Steam Machine launches on June 29 at $1,049 for the 512GB model without a controller, rising to $1,428 for the 2TB bundle with controller.
The Steam Deck 512GB model increased in price from $549 to $789 (a ~$230 rise), and the 1TB model went from $649 to $949, a nearly 50% increase.
The PS5, launched around 2020 and priced at approximately $650, reportedly outperforms the $1,049 Steam Machine in many gaming benchmarks.
Valve explicitly declined to subsidize the Steam Machine, stating in a public statement that subsidizing hardware requires building a closed ecosystem contrary to their open-system values.
iOS 27 Beta 2 added support for RCS 2.7, which includes the ability to edit and unsend messages in cross-platform chats with Android users.
Meta's new Meta Glasses start at $299, $80 cheaper than the Meta Ray-Ban glasses, and are still manufactured by Luxottica.
People have been drilling out the camera indicator light on Meta Glasses and the camera continues to function, because the light's circuit remains intact.
Japan legally requires all smartphones to emit a loud camera shutter sound at maximum volume whenever a photo is taken, as a privacy measure.
Android 16's internal dessert code name is Baklava, the first version to reset the dessert alphabet after Android 15 (Vanilla Ice Cream).
Valve co-founders Gabe Newell and Mike Harrington both previously worked at Microsoft before founding Valve in 1996.
GTA 6 launches in November at $80 for the base edition, with a $100 Deluxe Edition that unlocks additional in-game locations, vehicle mod shops, and classic car collections.
The Slate truck's bed is 5 feet long but narrower than a standard truck bed, and the wheelbase between the bed walls is approximately 42 inches while a standard plywood sheet is 48 inches wide.
The Slate truck has a 5-star safety rating estimate, is planned to complete final safety testing before production, and by law includes a backup camera as required for all new US vehicles.
Connect
Parsed- Auto Focus - Slate truck video
- Dave2D - Steam machine
- Linus Tech Tips - Building a Steam …
- Nothing 4b tweet
- 9to5Mac - iOS 27 RCS Beta
- Verge - Steam Machine released
- Verge - Steam Machine not subsidized
- Verge - Meta launches Meta Glasses
- Adam instagram.com/parmesanp…
- Ellis twitter.com/EllisRovin
- Threads threads.net/@waveformpo…
- TikTok tiktok.com/@waveformpod…
- Join the Discord discord.gg/mkbhd
- Intro/Outro music by 20syl bit.ly/2S53xlC