The PS5, a roughly 6-year-old console now priced around $650, reportedly outperforms the $1,049 Steam Machine in many game benchmarks.
The PS5, a roughly 6-year-old console now priced around $650, reportedly outperforms the $1,049 Steam Machine in many game benchmarks.
Where this was said
At 52:56 · chapter starts 50:30
Andrew drops the numbers: $1,049 for the 512GB model without a controller, $1,128 with the controller, and $1,428 for the 2TB bundle at the top end [1] — Andrew Manganelli "The Steam Machine starts at $1,049 without a controller and tops out at $1,428 with a 2TB drive. Linus Tech Tips had promised to eat a Port…" 50:30 . The community had widely expected something around $700; Linus Tech Tips' host had publicly promised to eat a Portal cake on the WAN Show if it came in over $700. He owes that cake. Andrew contextualizes the prices against the PS5 (approximately $650, roughly 6 years old) and PS5 Pro ($900), both of which reportedly deliver better gaming performance at lower cost. The Steam Machine's only defense is its form factor, quietness, and HDMI CEC integration — none of which show up in a benchmark.
The Steam Machine starts at $1,049 without a controller and tops out at $1,428 with a 2TB drive. Linus Tech Tips had promised to eat a Portal cake if it cost over $700. He owes everyone a cake.
The Steam Machine launches at $1,049 for the 512GB model without a controller, rising to $1,128 with the controller bundle.
The 2TB Steam Machine bundle with controller tops out at $1,428 — more than the PS5 Pro and about double what enthusiasts expected.
The PS5 — a 6-year-old console at $650 — reportedly outperforms the $1,049 Steam Machine in many titles. The PS5 Pro clears it even more easily. That's the hardest number to argue with when defending the Steam Machine's value.
Valve explicitly said subsidizing hardware would require building a closed ecosystem, which goes against their core values. They want the Steam Machine to compete on its merits, not on a price propped up by locking you into their store.
Ad-based monetization works well for game apps where users spend extended time in-session, as seen with Grid and Wordle.
Tool-focused apps like PuffCount are poor candidates for ad monetization because users don't stay in-session long enough.
A hard paywall is a screen that blocks all app features unless the user pays or starts a free trial — it cannot be dismissed.
Mobile apps are primarily monetized through either ads (best for games) or in-app purchases/subscriptions (best for tools).
According to the episode, YouTube outperforms every other social platform for building trust and driving SaaS conversions.
Vasco stated that the majority of his app's user base came directly from his YouTube channel.
SEO Bot features a 'Boost My Domain Rating' button that routes users directly to Listing Bot, an example of in-product cross-selling.
The founder's entire product portfolio is AI-related, making it easier to package products attractively for directories.
The founder attached their SaaS demo to the trending debate about whether AI coding is actually good enough to build a full SaaS product.
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