- RLVR
- Reinforcement Learning from Verifiable Rewards — a training paradigm where AI agents receive reward signals only from tasks with objectively checkable correct answers, like coding or math.
- Grindability
- Dwarkesh Patel's coined term for a domain's suitability for massive parallel RL training — requiring deterministic, replayable simulations that can be run from identical starting points thousands of times simultaneously.
- On-policy self-distillation (OPSD)
- A training technique where a base model is trained to match the predictions of a 'teacher' version of itself that has accumulated a full session's context, distilling session learnings back into the base weights.
- Dreaming
- A speculative AI capability where a model generates its own simulated RL training environments and trains against them, rehearsing real-world skills without requiring external data.
- Continual learning
- The ability of a model to update its weights — and thus permanently improve — from experience accumulated during deployment, rather than only from a discrete pre-training or fine-tuning run.
- KV-cache
- Key-Value cache — a memory structure in transformer models that stores intermediate attention computations to speed up inference, sometimes used as a proxy for short-term in-context memory.
- In-context learning
- A model's ability to adapt its behavior based on examples or information provided within a single input context window, without updating its underlying weights.
- Test-time training
- Updating a model's weights at inference time, using information encountered during a specific deployment session, rather than only during a fixed pre-training phase.
- Non-stationary environment
- In RL, an environment whose dynamics or reward structure change over time, making it harder to learn from fixed replay because past experience may not reflect current conditions.
- EfficientZero
- A model trained to be highly data-efficient in game-playing by internally simulating many hypothetical game steps for each real interaction, achieving human-competitive performance with far fewer real samples.
- Sparse attention
- A transformer architecture modification that attends to only a subset of tokens rather than all tokens in the context, improving memory efficiency for very long sequences.
- Grokking
- A phenomenon in ML where a model suddenly achieves strong generalization after extended training, long after it has memorized the training data — associated with deep representational compression.
- Rollout
- In RL, a single trajectory of an agent acting in an environment from a starting state through a sequence of actions and observations to a terminal state or reward.
- Amortized
- Spreading a fixed cost across many instances of use; here used to argue that the high one-time compute cost of pre-training is justified because it is reused across billions of inference sessions.
- Tacit knowledge
- Knowledge that is difficult to articulate or transfer explicitly — practical know-how embedded in experience, such as organizational norms or craft intuitions — as opposed to codified, explicit knowledge.